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An example of videogame which made parents to be worried is Gran Theft Auto: a game in which participants gain scores by making sex with a prostitute or by killing people. Some studies reveal that on average, girls spend more than 1 hour per day playing videogames and boys spend more than 2 hours.

Additionally a study led by Dill & Dill (1998) suggests that an extended 
exposure to 
videogames violence increases aggressive behavior and other aggression-
related phenomena. Clear effects on social and emotional development.

I was wondering whether any studies have been done that investigate the effect of videogames on cognitive development, furthermore if to play to videogames could be considered as a risk factor for dyslexia.

References

Dill & Dill, 1998

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    This is a good question, though I would refine the last sentence to define what you mean by cognitive development - if you want specifically disorders similar to dyslexia, then it's an easier to answer question, whereas general cognitive development is vast. But I actually think you have a higher likelihood of receiving replies at CogSci SE. Might check them out! – DoctorWhom Aug 27 '17 at 0:52
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    That description on GTA is not really accurate though. You don't "gain scores" by performing those actions, especially not by having sex with a prostitute. It's not even clear what you mean by "scores". I'm not sure if you have played the game yourself. Also, GTA as a whole is really intended as a (brilliant) satire of the American society, but of course the kids with their knowledge might be unable to perceive that and take in some of the elements of the game at their face value, which might be bad. – xji Aug 30 '17 at 22:16
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    But yeah, this might be a complicated subject. Some studies suggested that some games would actually help cognitive development as well as serve as some kind of treatment for cognitive disorders. But some other studies are negative. Anyways, I don't think dyslexia would be a particular concern in terms of games. Gaming is so widespread but kids nowadays don't suddenly become more dyslexic than kids before. People I know who gamed a lot growing up still studied very well, got top grades and got admitted to top universities. Dyslexia probably has causes other than gaming. – xji Aug 30 '17 at 22:16
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    If games are so bad and demonic as some conservatives like to make them out to be then they'd have long evoked much greater backlash from the parents and be banned, etc. This has not happened. I don't think they're fundamentally different from forms of entertainment of previous eras such as outdoor games, chess or TV either. It's just entertainment in a new form. The older generation also panicked a lot when TV first came out. I think the generation growing up watching TV turned out just fine. – xji Aug 30 '17 at 22:21
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    Another factor why it might not have much to do with dyslexia is that actually if you have played some AAA games you'd know well that there's actually much more reading involved in those games than in say TVs and movies, where there's literally zero reading or active participation required on the viewer's part. Games are not like that. They require the player to actively solve challenges most of the time, albeit admittedly relatively shallow/casual ones. – xji Aug 30 '17 at 22:35

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